Android Design & Development

Disney Movies Anywhere

Disney Movies Anywhere (2014) allowed users to link Disney films purchased on iTunes Store and other digital services into a unified library.




Senior Android Developer, Product Designer


  • UI developer for Android, Android TV, & Amazon Fire
  • Material Design redesign & SDK
  • Chromecast client & receiver
  • Video player & accessibility features
  • Movies Anywhere prototype
  • Native design system
  • Training & mentoring designers

Design Story

Dawn of Material Design

Material Design was introduced at Google IO in 2014 as a revolutionary design update to reinvigorate the platform. It would be part of the next Android OS update coming out that fall.

Disney Movies Anywhere was scheduled to be released around the same time.


Material Design examples introduced at Google IO 2014

Laying the groundwork

Thanks to my unique designer / developer role, I was free to update the UI of the product features for which I was responsible.

Initially, I redesigned the Chromecast client & receiver, the video player, notification controls, and parts of the toolbar. I also refactored the app to use XML styles (Android SDK’s native design system) for UI consistency throughout.


Material Design goes live

Six weeks before our launch, Google released the Material Design SDK for developers and updated the Play Store to use Material Design (Oct 2014).

The VP of Technology was the only Android user among the design team and key stakeholders. He called me aside and asked me to explore a redesign using the new SDK and design standards.

I created a new branch of the project and spent the next few weeks updating it to use the new SDK. I applied Material Design as I felt best, while considering time constraints.


Product Design

My impact

Soon after, some of the other developers in my team determined that they needed the new SDK to resolve a few critical issues. There was concern it would push back our launch.

I shared with them that I had already completed most of the necessary SDK updates in my branch, but it also included my Material Design makeover.

After a few debates among the teams and stakeholders, they decided to merge my branch and use my redesign for the official release.

Android 5.0 with Material Design released on November 3, 2014. DMA for Android launched the next day. Online press and user reviews were very favorable.

dma-player-before-2023-06 dma-player-after-2023-06

Video player (before & after)

dma-featured-before-2023-06 dma-featured-after-2023-06

Feature page

dma-browse-before-2023-06 dma-browse-after-2023-06

Browse page

dma-dialog-before-2023-06 dma-dialog-after-2023-06


“The app does feel purely native to Android, using Google’s design language throughout.

It doesn’t feel at all like a quick and dirty port of the iOS app.”

- The Verge -

“The Android app is bright, bold, and very close to the new Material Design guidelines… in line with Google's vision.”

Selected works

LookoutBuilding and managing a Figma component library

First PersonDesign libraries, technical & web design for B2B agency

VectraDesign & component library

Omnicell (2021)Figma design & component library

Omnicell (2019)Sketch design & component library

EpilogApp design & development for iOS, iPadOS, and macOS

Disney Movies AnywhereAndroid design & development

HD WidgetsDesign & development

App StatsDesign & development

DayframeDesign & development

CloudskipperDesign & development

IlluminateOnline conference for pharma tech

VMwareInteractive conference presentation

Omnicell kiosksDevelopment & design

Star Wars APIDesign & development exercise

Fitness goalsApp design exercise

Starsky RoboticsUX research & design

The Ambient Mafia2021 – present

Elemental design1994 – 2003

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