Synopsis
Starsky Robotics was working on an autonomous vehicle solution with a clever twist. They would use a remote-driver (aka teleoperation) for anything their AI system couldn't handle.
I was responsible for the teleoperation program. When I started, Starsky had a rough prototype that could drive 10 mph on a straight road. By the time I finished, we had control centers in California and Florida, with control stations capable of operating trucks in live traffic.
The challenge
We needed to demonstrate a “gate-to-gate” trucking run using only the teleoperation and autonomous systems.
My role
I was responsible for:
INITIAL ASSESSMENT
The prototype control station was a video game racing seat with three small 27-inch screens. The center screen was a 180° panorama from inside the cab. The far left and right sides were "side mirror" cameras. Admin controls and settings were displayed in the bottom right corner.
The image from the 180° camera was not optimal. The view out of the windows was distorted, warping down to the right. The HUD indicators are speed (kph) and bars to compare steering-wheel rotation between the controller and truck.
Driving tests took place in a busy open-office environment. The remote driver and safety driver in the truck could not talk directly. All communication was relayed by engineers on cell phones.
UX Design
Driving figure eights in the new teleoperation station
We relocated the control station to a private room, so drivers could operate the truck without distractions.
Next, we upgraded all the equipment to make the driving experience more true to life. Everything was modular and adjustable for better ergonomics.
Microphones and speakers were installed in the control room and truck, so the remote driver and safety driver could speak directly.
Poor video quality and visibility was an ongoing challenge. Some of the solutions include:
UX Research & Design
Teleoperation control station HUD
Safety driver HUD
We were often testing in remote locations with poor cell service, resulting in video artifacts, frozen frames, and signal loss.
We immediately implemented error alerts and system-status indicators. They were prominently displayed in the teleoperation control station and safety driver HUD.
We also established a verbal communication protocol for handoffs. Drivers were required to say to each other: "I have control" — "you have control.”
UX Research
I installed American Truck Simulator in the control station, so new drivers could get used to the control station interface before handling a real truck.
Hands-on training was incremental. We started with slow figure-eights, handoffs, and safety drills. Drivers gradually learned how to apply the brakes and make turns without tossing everyone around in the truck.
Over time, we were able to move from a closed lot to low-traffic areas. After that was driving with a trailer, driving on the highway, on-ramps, off-ramps, and eventually in street traffic.
Waiting to make a left turn in Florida
SYSTEM Design
The initial prototype was an all-in-one system, with the truck linked directly to the station. A developer had to push new code to allow us to switch to a different truck.
I separated the admin settings from the driver station. The driver station only contained the essentials: video, indicators, and controls. The admin station expanded to managing multiple trucks and tracking their location, speed, fuel levels, and cell signal strength.
A month before the demo, we opened a second teleoperation center in Florida, where we actually drove the trucks. Two operation centers required us to develop new safety checks and features to prevent conflicts between the two centers.
Delivery
Selected works
Adobe ConsonantDesign library for the global leader in digital media
LookoutDesign library for the leading provider of data-centric cloud security
First PersonDesign libraries and technical design for a B2B discovery & design agency
VectraDesign library for the world leaders in AI security
OmnicellDesign library for the pioneers of autonomous pharmacy
EpilogDesign & development of a smarter Pomodoro activity log
Disney Movies AnywhereAndroid design & development for the family entertainment giant
HD WidgetsDesign & development of a #1 ranked Android app
DayframeDesign & development of a social media photo frame app
App StatsDesign & development of a metrics app used by Google
CloudskipperDesign & development of a popular free music player
Starsky RoboticsUX research & design of a remote-driving system for an autonomous trucking start-up
Flash design & developmentAdobe, Honda, NFL, Zynga, and more (2003 – 2010)
ElementalCreative graphic design and illustration(1994 – 2003)