Latest in: Productivity App
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Obvious: MVP design

I recently completed the high-fidelity designs for the Obvious MVP (minimally viable product). Most of my time was on finalizing abstract features like timers, multiple journals, and tags. I also had to embrace challenges …
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By Radley
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February 25, 2021
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Obvious: wireframe prototyping

I’ve been having a lot of fun building interactive prototypes for Obvious, my activity journal app. Two of my prototypes are guided walkthroughs of the Timer and Journal sections. The third is a heavily-wired …
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By Radley
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January 9, 2021
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Obvious: wireframes

I recently completed my second round of wireframes for my Productivity Log app [update: now named Obvious]. In the first round, the goal was to take the layout of my Mac prototype and translate …
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By Radley
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January 8, 2021
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Productivity log: multiplatform wireframes

My productivity app is coming along, albeit slowly. There have been some significant changes behind the scenes which have required some ramp up before I could move forward. This post is mostly a progress …
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By Radley
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October 22, 2020
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Productivity Log: user types & timers

An early step in UX design methodology is creating user types or personas for your product. For this exercise, I wanted to explore how my app might serve different user types, specifically the timers. …
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By Radley
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September 15, 2019
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Productivity Log v0.2 – alternate prototype

In my last post, I mentioned I had started working on a redesign for my time journal app. My strategy was two-fold: separate the journal into its own window and simplify the entry pane. …
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By Radley
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September 7, 2019
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Productivity Log v0.1: a prototype

I’ve been thinking about starting a new project and/or company for the past year. I had an idea gestating for a while and when I learned Startup School was starting, I decided to join …
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By Radley
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August 23, 2019