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All Posts in UI

September 21, 2016 - No Comments!

What is an App UI Developer?

With both iOS and Android sporting similar apps and features, it's creative design and clever animations that's driving competition between the platforms. Each platform is constantly updating with powerful tools and components to make up-to-date mobile apps really stand out. With the intense competition in the app stores and waning apathy of users, developing something striking is critical.

It takes an experienced creative developer to handle this challenge, which is a role I've held for the last six years. I'm an Android UI developer. Read more

April 13, 2011 - 3 comments

UI/UX evolution: Cloudskipper on Android

With the release of Cloudskipper coming up next week, I thought this might be a good time to show off some UI pron. Great UI/UX takes time and many iterations, so for UI/UX geeks like me it's fun to see how it can evolve. Even starting with decent graphics, there's a lot of tugging and pulling to make an app work just right. Read more

December 5, 2010 - 2 comments

Multiscreen development means multiple screens, not all-in-one

As most of us know, Adobe is working feverishly on AIR to make it easier for developers to create multiscreen applications that run on various devices and platforms. Unfortunately, the term multiscreen is confusing people.

The common misconception is that multiscreen development means "write once, run everywhere", aka the original AIR marketing slogan. That slogan was appropriate when AIR was just desktop apps, but things have dramatically changed in the past year. Multiscreen development now means developing for multiple screens, not all-in-one. Read more

October 17, 2010 - No Comments!

Goodbye old friend… retiring my five-year-old portfolio

After five years, I'm finally retiring my old Flash-based portfolio. This portfolio has kept me well employed almost non-stop since it's inception back in 2005. The only major update was in 2006 when I converted it from static content to dynamic. It's built with Actionscript 2, XML, and SwfAddress for browser-based navigation (which was cuting edge back in the day).

Why did I keep it around so long? Two reasons - first I was busy. Very busy. Enough that I never had to make a new one. Second reason, I discovered that it was okay to keep an old portfolio around since it implies that perhaps I'm just too damn good to care anymore, like these guys.

Why so minimal? When I inherited the SilvaFUG website last year, I didn't have a lot of time to do a real redesign, so I cheated and threw together blue and orange text on white. Took maybe an hour. It looked fine at the time, whatever, but over the past year it has really grown on me. It just works: not only for my laptop but also really well on my iDevices.

Will I keep the look? Can't say for sure. But it's certainly something to play with...

You can view my old portfolio here.