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	<title>@radley &#187; Andre Michelle</title>
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		<title>Adobe &#8211; Make some noise</title>
		<link>http://radleymarx.com/blog/adobe-make-some-noise/</link>
		<comments>http://radleymarx.com/blog/adobe-make-some-noise/#comments</comments>
		<pubDate>Tue, 03 Jun 2008 03:50:11 +0000</pubDate>
		<dc:creator>radley</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[adobe]]></category>
		<category><![CDATA[Andre Michelle]]></category>
		<category><![CDATA[Hobnox]]></category>
		<category><![CDATA[Joa Ebert]]></category>
		<category><![CDATA[make some noise]]></category>
		<category><![CDATA[popforge]]></category>

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		<description><![CDATA[<p>I&#8217;ve been doing a lot of research on how Flash manages sound. Naturally with Mixwit, we&#8217;re going to want to have various tools to manipulate audio, including pitch control, tempo control, EQs, etc. A few days ago I was researching a few audio visualizers and made several discoveries. One biggie is a conflict bug in ...</p>
 ]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.make-some-noise.info/"><img class="alignright alignnone size-full wp-image-9" style="border:0 none;float:right;margin:5px;" src="http://radleymarx.com.s111330.gridserver.com/blog/wp-content/uploads/2008/06/125x125.gif" alt="Adobe - make some noise logo" width="125" height="125" /></a>I&#8217;ve been doing a lot of research on how Flash manages sound. Naturally with <a href="http://mixwit.com">Mixwit</a>, we&#8217;re going to want to have various tools to manipulate audio, including pitch control, tempo control, EQs, etc.</p>
<p>A few days ago I was researching a <a href="http://www.anttikupila.com/flash/revolt-actionscript-3-based-spectrum-analyzer-source-released/">few</a> <a href="http://blog.soulwire.co.uk/flash/actionscript-3/actionscript3-dynamic-sound-visualisation/">audio</a> <a href="http://theflashblog.com/?p=197">visualizers</a> and made several discoveries.</p>
<p>One biggie is a conflict bug in AS3&#8242;s <a href="http://livedocs.macromedia.com/flex/2/langref/flash/media/SoundMixer.html">SoundMixer.computeSpectrum()</a>, a class that appears to be directly tied to the actual <em>Flash Player plug-in</em> rather than the current flash movie. The problem occurs if you&#8217;re trying to use computeSpectrum when you also have another Flash movie that requires sound, regardless if they&#8217;re on the same page. So if you have audio+spectrum in tab #1 of your browser, and a YouTube video in tab #2, computeSpectrum won&#8217;t work&#8230; and in some cases will crash Firefox. Woot.</p>
<p>On a high note, the coolest discovery path begins with <strong><a href="http://code.google.com/p/popforge/">popforge</a></strong>, an AS3 code-base containing several new audio classes. I haven&#8217;t delved too deep into this but expect to very soon. Popforge is a collaboration between two amazing Flash/audio developers: <strong><a href="http://blog.andre-michelle.com/">Andre Michelle</a> </strong>and <strong><a href="http://blog.je2050.de/">Joa Ebert</a></strong>, both developers for <strong><a href="http://www.hobnox.com">Hobnox</a></strong>. They&#8217;ve been a big buzz in the ear of Adobe, making demands for more control over audio in Flash. They&#8217;ve also set up the <strong><a href="http://www.make-some-noise.info/">Adobe: Make Some Noise</a></strong> website to chronicle the changes they want in the upcoming releases. As a result, Adobe has already revealed details on how Flash 10 has already implemented a new <a href="http://www.kaourantin.net/2008/05/adobe-is-making-some-noise-part-2.html">dynamic sound generator</a>. Extra cool.</p>
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