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Flash CS4 – first impressions

September 25th, 2008 | Comments Off | Posted in Flash

Flash evangelist Lee Brimelow has posted a preview videos of the new Flash CS4 interface and layout. It’s a great overview for a popular application that many were asking if this is really a major release.

This confusion make some sense. CS3 offered a robust new programming language (Actionscript 3) which moved away from novice-to-intermediate Javascript-ish programming into an advanced OOP package-based language very similar to Java. Essentially, Actionscript moved from something you could learn in art school to something you would find in a computer science program. My feelings on Adobe and Flash CS3 are well known – I feel that Adobe abandoned the core base (Flash designers and animators) to attract enterprise programmers into building advanced RIAs.

The promise to provide in CS4 new features for designers and animators was delivered, but they still feel a little off. Most of the new layout and animation features were well established by applications like After EffectsPapervision and Moho (now Anime Studio). But I can’t help feeling that each one is delivered as a Flex programmer’s over-the-shoulder impression, rather than from a Flash artist’s actual workflow perspective.

The Default view has output windows and the Timeline together as tabbed palettes at bottom, something we did by hand in CS3 – it’s a default in CS4. The Properties palette has been moved to the right side, to share tab space with the Library and the new Motion Presets. This move is a welcome change for a panel that had outgrown itself way back in Flash 7 because of components and video.

The dramatic twist starts with the move to place the Tools Palette at the right edge, instead of the left. This change was clearly implemented by someone new to Flash (or even GUIs) who thinks it’s ok to suggest people should now drive on the other side of the road. This garish bit of flare will probably be reset to the left by 99.99998% of actual Flash users. But it’s there and it made an impression. Even if Adobe pulls this stunt with the entire CS4 suite, it’s doubtful that the entirety of all other desktop and online apps will eventually follow along and make this the new standard. But… it could happen.

As an example of a real feature added without thinking about workflow: the new Motion Editor provides an awesome plethora of tween control-bands, similar to those in After Effects. But unlike AE, the rubber bands are only available to use on a per-item basis in a separate tab. There’s still no rubber-bands in the actual timeline, so if you’re trying to match up timing for several sprites at once, you’ll be bouncing among tabs, timelines, frames, and control points for every adjustment. Many long-time AE & Flash animators have been hoping for better integration (although XFL is a good step).

I’m now very curious about Thermo. It looks like Flex is the new development app, Flash will handle animations, and Thermo the layouts. It’s strange to see the flagship upon which all of this is based revert to a set of animation tools, but it’s probably the right step.

I finally made the switch to Flex as IDE this fall. I was reluctant at first, but with my most recent project I was working in Flex natively and forgot I could use Flash. Maybe integrating into CS4 will be just as natural.

Adobe Illustrator: Femme Fatale

September 23rd, 2008 | Comments Off | Posted in adobe

I’ve been tied to Illustrator for a *very* long time (10+ years), so I’m sure you can be understanding if I bust out crying and put my head on your shoulder now that Adobe’s indifferent vector app finally shows a minimal amount of respect:

(MacworldArtboards can be exports as a single multipage PDF or as a series of numbered pages.

Illustrator CS4 also introduces transparency in gradients…

Yes, Adobe’s noir launch of their new honeysuckle-scented CS “brown sugar” has finally got my attention. I knew I couldn’t resist, no matter had bad they are for me (I know…). Sure, each pricey “creative” release comes a little sooner, costs a little more, and I lose just a little more of my soul. But it’s ok.  I’m making more money now. They fixed her. She’s not a problem, not anymore, see?

What can I say? She’s a tramp from a long line of tramps. We’re both rotten. Only you’re a little more rotten. We’re stuck with each other and we’ve got to ride all the way to the end of the line and it’s a one-way trip and the last stop is the cemetery.

Do I laugh now, or wait ’til it gets funny? 

(wtf)

Facebook Beacon in Action?

September 22nd, 2008 | Comments Off | Posted in Rants

I pretty much never use Facebook. I tried MySpace a little bit and I already knew how to make my own websites, so social platforms never hooked me until I started working with Mike on Mixwit. So I joined Facebook, I added a few friends. I ignored 99% of all widget requests.

And as they say, social networks are a great way to connect with old friends. Mark E Quark pinged me last week, and then recently dropped me a message asking me to remove a Mixwit mixtape I had put together of his old old stuff (i.e. 93-94) since people “might get confused”. Removing the mix was no problem, but I had to go back to Facebook to contact him and let him know all is good.

Then I got this ad –>

Is it Beacon? I doubt it. I mean, I really fraking hope it’s not. But if it’s not Beacon… wow.

On second thought, is this a (ahem) targeted ad?

I say throw a sheep at them…

Skin to Win Challenge

September 17th, 2008 | Comments Off | Posted in Flex

ScaleNine has offered a Flex themes gallery for the last couple of years. Many of the selections are pretty basic, but several seem to be well designed.

Recently they announced the Skin to Win Challenge for Flex skin designs. I’ve been doing a bunch of skinning for Flex over the past year, so this really caught my eye. The grand prize is pretty extravagant: 

  • (1) MacBook Air with SSD
  • (1) Copy of Adobe CS3 Master Suite
  • (1) Copy of Adobe Flex Builder 3 Pro
  • (1) Ticket to Adobe MAX
  • and a feature on Adobe DevNet
Deadline is October 10th.

 

One of the added benefits of this contest is a series of tutorials on creating Flex skins using Fireworks. I’ve only dabbled with FW, but the Flex skin integration is pretty strong, especially in CS4:


Flex Skinning – Editing Skin Templates from Andrew Shorten on Vimeo.

 

I tried it out and it was easy to use. Unfortunately, exporting skins from Fw limits you to bitmap (.png) rather than vector artwork. I personally prefer to use vectors, so I’ll also be using the Illustrator template for most of my entry.

Regardless, Firework has finally managed to gain my attention. Another benefit I  immediately discovered was the ability to manipulate anything on stage without selecting the Layer first - a basic feature that Photoshop lacks.

Once I win the Skin to Win Challenge, I’m going to have to spend more time with Fireworks on my new Mac Air laptop. Maybe I can learn more about Fireworks at Max ;-)

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Rush

September 16th, 2008 | 1 Comment | Posted in Random


Adam Kimmel presents: Claremont HD from adam kimmel on Vimeo.